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Victim of an unfortunate construction disaster Got killed trying to craft something with a chisel Deplete all resources that are in rooms necessary to reach the bossĪttempting to fix a pulley and failing, killing the player You displayed ModMark's persistence by exhausting every resource on the critical path. You adopted ModReece's stubborn nature by killing a boss while close to death, but with plenty of food left Killing a boss with fewer than 10 life points left The table below shows all original titles:įailing at doing a door, puzzle, anything to do with a skill, a number of times The total modifier from titles is capped at -15% to +15% for f2p and -25% to +25% for members. The percentage can be viewed by mousing over the title and the net percentage gain or loss from titles is shown in a new section just below deaths. Several new titles were added to Dungeoneering and many more were updated to provide a positive or negative multiplier to the final experience received. That's this weeks feedback sorted but keep it coming so we keep updating. Finally, we've added an anti-disease totem to match the anti-poison totem (the two can also be combined into a super totem) and a new alchemy set which, similar to herbicide and bonecrusher, will auto alch certain items that are dropped. In addition, while dungeoneering, you may encounter a new breed of creature which might drop the Daemonheim equivalent. The new magical blastbox can now be wielded in the ammunition slot and several new types have been introduced to hold runes for different types of spells. To match the ring, we've also introduced a new amulet of vigour to help lower the cost of summoning special moves. The ring of vigour can now be imbued at Mobilising Armies to make it even more powerful. The other level requirements have not been changed. The knowledge base and game guide have now been updated to display the actual level you would need and this minimum level now also applies to the items. Many of you have also noticed how the level requirement for an item and the level needed to get to that amount of tokens are different. Also, once an item has been bought once, rewards lost on death will cost 50% less to buy back again.
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We've got some upgrades and some brand new rewards for you! Dungeoneering rewards can now be returned for 50% of the tokens it cost to buy them with. That's all for the dungeons, now onto the rewards. The total amount of extra experience you can obtain from titles is capped at 15% positive or negative for free-to-play and 25% positive or negative for members.
Runescape night gazer free#
Some of these titles are members only and so will provide a boost to members experience so we can now drop the xp reduction for level 90+ free players from 50% to 25%. To make thing even more interesting, we've added some new titles to be earnt. Be warned, though, as some will now detract xp. To provide a little xp boost, most titles will now give you an experience bonus at the end of the dungeon. For example, free players will never face another member's puzzle, and if no one in your group can even boost their way to a requirement, that requirement will not be there. Now, when working your way through a dungeon, you will never encounter an impossible obstacle. We will start with some changes to Daemonheim in general. Now, the time has come to take your ideas and make them a reality. Last week saw the release of batch two for our newest skill Dungeoneering - the occult floors. Thanks!Įdit: hah, it has as much text as Stomp now.This article, Feedback Update: Occult Floors, was created by Superscientist.
Runescape night gazer update#
I'll update the bestiary entry to take this into account. I did notice that it didn't hit particularly hard, though, unlike the potentially unavoidable slam follow-up :-X I wasn't able to reliably activate prayer against this in a timely fashion. The blast attack you describe for the second phase is the attack that has a chance of stunning you. In addition, this attack is also what causes your energy to be drained - praying against magic won't prevent the energy drain, either. I've previously never noticed this attack doing magic damage, as I'm always praying against magic while fighting this boss, and the attack's projectile looks _exactly_ like the single-target ranged attack's projectile. His floating-spinning attack does indeed do magic damage to multiple targets. He seems to use them randomly, unless you pray against either style, in which case he will attack exclusively with the combat style you're not protected against. In his first form, Night-gazer uses both a single-target ranged attack and a single-target magic attack. I just toyed around with the boss a little to get a cleared idea of his mechanics.